Scripting is an essential ingredient in all applications you make in Unity. Most applications need scripts to respond to input from the player and to arrange for events in the gameplay to happen when they should. Beyond that, scripts can be used to create graphical effects, control the physical behaviour of objects or even implement a custom AI system for characters in the game. SOURCE: https://docs.unity3d.com/Manual/ScriptingSection.html
Workspace - in the center two tabs: scene and game scene is where you insert assets. (3d models) game is where you preview game animation In our workspace: top right-hand corner is a viewcube similar to 3DS Max. right-click we can select which side of our object we want to view it at Menu -at the bottom Project under the projects tab, is where you'll find list of projects assets: materials, models, prefabs, and scripts Console Under console tab gives us info on recnetly imported assets (whether or not some objects imported or not) Inspector -at the right Hierarchy -at the left Toolbar -at the top - a play, pause, and skip button allowing you to preview game animation -hand tool, move tool, rotate tool, and scale tool -pivot and local
Comments
Post a Comment