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Showing posts from January, 2020

Components

Components -what makes objects do different things

Fundamentals

Essential Hotkeys

Viewport Alt+left+click+drag - rotate around object Alt+right+click+drag - zoom in and out Tools - Objects Q - Pan W - Move E - Rotate R - Scale T - Rect Tool Z - Pivot Mode toggle X - Pivot Rotation Toggle V - Vertex Snap CTRL+LMB - Snap Edit Ctrl/Cmd+Z - Undo Ctrl+Y (Windows only) - Redo Ctrl+X - Cut CtrlC - Copy CtrlV - Paste Ctrl+D - Duplicate Shift+Del - Delete F - Frame selection up close Ctrl+Alt+F - Frame in front of us in the center of viewport Ctrl - Find Ctrl+A - Select All Ctrl+P - Play Ctrl+Shift+P - Pause Ctrl+Alt+P - Step CTRL+2 - Game View CTRL+6 - Animation CTRL+9 - Asset Store CTRL+Shift+C - Console Game Animation CTRL+P - Play CTRL+Shift+P - Pause SOURCE: https://docs.unity3d.com/2018.4/Documentation/Manual/UnityHotkeys.html

Interface

Workspace - in the center two tabs: scene and game scene is where you insert assets. (3d models) game is where you preview game animation In our workspace: top right-hand corner is a viewcube similar to 3DS Max. right-click we can select which side of our object we want to view it at Menu -at the bottom Project under the projects tab, is where you'll find list of projects assets: materials, models, prefabs, and scripts Console Under console tab gives us info on recnetly imported assets (whether or not some objects imported or not) Inspector -at the right Hierarchy -at the left Toolbar -at the top - a play, pause, and skip button allowing you to preview game animation -hand tool, move tool, rotate tool, and scale tool -pivot and local